Changelog
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Changelogs are no longer being updated here, please see github releases
3.1.7
- Add setting:
GraphSettingsOverride
which allows you to specify a ResizingMode for a graph type - Add feature
TaggedPresets
which will automatically apply a preset style when detecting the tag in the node title. See more - Ignore
ControlRig
graph by default - Fix issue where changing to header comment would not update the comments size
3.1.6
- Removed setting
UseRandomColour
. Instead use the new settingDefaultCommentColorMethod
which is set toRandom
by default. - Comments now wrap node size accounting for their comment bubble bounds. See setting
Use Comment Bubble Bounds
(true by default) - Add plugin icon
- Fix compile issue for non-unity builds, thanks @pladux :)
- Fix issue where plugin's color initialization would not be applied if the engine's default comment color was changed
- Fix crash when shutting down editor (#23)
3.1.5
- Add setting
Cache Save Location
. Choose to save the cache file in theProject/Saved
orPlugin
folder. - Fix hitting assert when closing editor due to unloaded source control module
3.1.4
- Fix crash when closing editor with source control enabled (issue #23)
3.1.3
- Fix issue where AnchorBox corner brush was missing
3.1.2
- Show notification to enable Reactive resizing mode when source control is enabled
3.1.1
- Fix crash when previewing a collapsed graph node which contains comments
- Fix issue #20 fail to compile plugin on Linux
3.1.0
- Add setting
Resizing Mode
. Determines when the comments decide to resize to their containing nodes: Always (default)
On tickReactive (experimental)
On detecting containing node movementDisabled
- If you have source control enabled it is recommended to use Reactive or Disabled resizing mode as even zooming in / out the graph can cause the comments to change.
- Add
Resize button
to the comment controls when Reactive or Disabled resizing mode is enabled. Resizes the comment to fit the containing nodes. - Remove Global Comment Bubble settings and replace with
Default Comment Bubble
settings (now only applied once on creation) - Add setting
Enabled Fix For Sort Depth Issue (experimental)
. Fix issue #18 where newly created comments and newly nested comments would not take input until recompiling. - Add setting
Highlight Containing Nodes On Selection
(enabled by default) - Header style comments are stored in the cache file instead of being detected by color
- Fix issue where highlighted state would not be reset when an offscreen comment was deselected
- Fix issue where nested comments would need to be selected twice before being able to be moved
- (Potential) Fix for issue where comments would forget containing nodes
- Remove ignored control rig graph in UE5 and later (you may need to manually remove it from the setting
Ignored Graphs
)
3.0.6
- Fix compile issues with UE5 preview
3.0.5
- Fix issue #14 where users could not drag off pin on certain graphs
3.0.4
- Fix issue with auto insert comment behaviour not working
- Change plugin type to EditorNoCommandlet
- Potential fix for issue #13 where comments would lose the nodes inside
3.0.3
- Fix issue where node highlighting would not be reset after the comment was deleted
3.0.2
- Contained nodes are now highlighted when the comment is selected
- Fix
Global show bubble when zoomed
not applying correctly
3.0.1
- Fix issues when alt dragging nodes
- Fix issue #9: crash on editor startup
3.0.0
- Comment Node Cache file will save when saving a graph
- Added setting
Save comment data on saving graph
- Added setting
Save comment data on exit
- Added setting
- Newly created nodes will auto-insert into existing comment nodes depending on which node / pin you dragged off
- Added setting
AutoInsertComment
with values{ Never, Surrounded, Always (default) }
- Added setting
- Improvements to issue where comments would temporarily disappear until you move them into viewport
- Node selection is cleared when starting to resize a comment
2.4.0
- Added setting
Resize Chord
which allows users to change the key chord required to resize the node - The default keychord to resize nodes is now
SHIFT + Left Mouse Button
- Fix issue where node would consume on drop mouse events
- Fix compile issues with 4.27
2.3.3
- Added Linux to Whitelist Platforms
2.3.2
- Fix issue where plugin was starting up when building the game
2.3.1
- Change suggested settings for the BlueprintAssist plugin to only
bIgnoreKnotNodesWhenPressingAlt: true
- Fix issue with bad collision for comment corners
2.3.0 (31 May 2021)
- Added notification to suggest ASC settings when the BlueprintAssist plugin is enabled
- Added settings
bIgnoreKnotNodesWhenResizing
,bIgnoreKnotNodesWhenPressingAlt
- Fixed compile issues with UE5
2.2.0 (24 May 2021)
- Added setting
bDisableResizing
. Disables the auto resizing behavior. - Fixed issue with sharing your settings through source control.